How Long Ago?

Blimey…  2018 was my last post!!!

This is quite a journey.  I started the Kickstarter with an 8yo with undiagnosed dislexia, and me with a shit job looking for a shake up.  The Kickstarter was amazing – lots of hard work (nearly killed me), but totally worthwhile.  We have 100ish people waiting for our game.  All brilliant.

I am a software developer, I had been in an ill fitting job for what felt like a lifetime and decided the only way out was to build a game to cut my chops and then show how clever I was to the games industry.  That’s where it started, Ethan got involved and he loved the focus.  He draws and talks, I translate that into game mechanics and code.  Great partnership, off to a great start.

But I forgot that I had applied for a job – it had a long application window, so I forgot all about it.  Then obvs. I had an interview and liked what I saw, and fantastically, so did they.  Offered me and I grabbed at it.

Problem is, when you are in a shit job, just doing your hours, there is lots of spare space in your brain to dream up other things…  Now I have a brilliant job that challenges me every day, my poor brain is stuffed with new coding languages, new opportunities and new (work) ideas and I’m very happy to let it take over.

Over the years I have suffered with depression, now on the other side, I have come to recognise the symptoms. That feeling in the pit of your shomache, sometimes hunger, sometimes heartache, sometimes stress…  It’s really important to me that Ethan The Explorer does not become a source of stress…  Its great fun, designing and building, but I feel the pressure that I haven’t finished it, that I haven’t updated my backers…

Hence this post…  I have had the last week all to myself, the kids are with their mum, and the plan was that I would spend the week on the game.  Turns out though, when you have an absorbing job, holidays are for re-charging, so I have spent most of this week not working on the game, but actually relaxing (quite new to me).  As time passed, I could feel the pressure building; letting people down, not getting on with with the game.

Yesterday and today I finally got back to the game, and made some progress.  But in reality, there is little extra to stow for it.  Game development takes up MUCH MORE time than I initially thought it would.

There are 100 ways to do the same thing and when you are just dealing with numbers, it’s the final figure that matters, not how you get there.  When you are flinging a zombie body across the room to build a stack so you can escape (spoilers!!) it’s the detail that matters.

So, this weeks progress has all been about making the broadcast message system more robust and getting the zombies to die and be thrown correctly…  (Yay!) But they have stopped attacking the player!!  (boo)

Progress is slow, but it’s in the right direction.  If you are waiting for the game, sorry for the long delay;  I’m going to try to make progress every couple of weeks, and keep you posted. and once the second level is finished I’ll release it to the beta testers.

Thanks for your encouragement and patience!



Ethan The Explorer: The Story

I used to make up stories about Ethan The Explorer for my kids.  But the story of the game comes direct from my 8 year old.  I guess it went in, settled a bit, got infected by Adventure Time and here it is!!

There is a dance no-one else except Ethan the Explorer can do. The Big Bad Guy (identity TBC) is totally jealous and steals the dance moves.

Each level of the game gives you a dance sheet to make up the Dance Clip Board.

After the last level, a giant Winged Bus rakes you the Dance Competition in a Village Hall, where you need to win the Dance Off with the Big Bad Guy. Once you win, a Giant Evil Eagle swoops down, grabs you, crashes through the ceiling and flies off into the Clouds.

The End. 
Until – Ethan the Explorer 2: Time Ticks Back!


We are approach the end of our Kickstarter period (7pm UK time Saturday 21st April) We  really need as much help as possible to get the last backers to commit to get us across the line.

I have learned a lot in the past 3 weeks, mostly how the whole thing is a popularity exercise.

So, if you have the inclination, please share details of our project to your social media lists and any other mailing lists you are part of.

Below is a few paragraphs to get you started.

Many thanks,

Cris & Ethan.

FaceBook / Email:

My friend is making a computer game with his 8yo son, who is struggling with his reading at the moment to show him that hard work pays off and giving him something other than reading else to focus on for a bit.  He’s designing it; concepts, layout, images, sounds and his dad is coding it. They have put it on Kickstarter to promise it to other people and have a real reason to finish it.

It’s going to be really good, so if he would really appreciate it if you could take a look and share it to your contacts as the funding deadline is the 21st April.


Fight Goblins, Fire the Turtle Gun, Collect Map pieces, eat Hula Hoops.”


Twitter / Instagram:

A friend is making game with his 8yo son, and really needs help getting it funded on Kickstarter. It’s going to be really good and would really appreciate it if you could take a look and share it to your contacts.

When you use one of these in Facebook/Twitter/Insagram the link will automatically show up as an image…  If you want a different image, you can use the one below, or visit the press page for more.

50% Countdown Discount!

To Celebrate the last week of our Kickstarter Campaign, we are slashing prices!!

But really, we are offering the ‘Who The Boss? YOU The Boss.’ where we turn YOU into a level bad guy for £75 instead of £150…

Only 3 available!

50 percent off...
50% Off!!!

PC Demo Version Available.

Well is really exciting… And now I’m really nervous…

The PC demo version of the first level is available to download.

Things to bear in mind:

  • This is our first game… Please be kind!
  • It’s definitely just a demo.  There is lots that we know needs changing:
    • The layout is just a test
    • The Stick Attack animation needs re-making
    • The worms attack are wrong
    • There is no player death or re-start
    • The Mole death is is incomplete…
  • Anti-virus lit up like Christmas, but I promise there is nothing in here except Unity.

DOWNLOAD IT! (be kind… Did I say that already?)






Nearly 50% Funded on Kickstarter!

We are nearly half way there!  But definitely need your help…  Is you can share details of the project, or back us, that would be brilliant!

Nearly 50 percent funded...


 We really need help getting it funded on Kickstarter so we have people to make the game for!  It’s going to be really good, so we would really appreciate it if you could take a look and share it to your contacts.


Fight Goblins, Fire the Turtle Gun, Collect Map pieces, eat Hula Hoops.”